
House Wrathborne
We Break Everything.
Unstoppable aggression meets calculated constriction.
What we are.
House Wrathborne is pure offensive dominance. Hot aggression and cold oppression in perfect harmony. Choke the room, then break the line. When Wrathborne arrives, the fight is already over.
Top to bottom. Live fill.
Every seat marked OPEN is recruiting. Every HELD seat trains the next.
Regiments under this House.
Units are small in-house regiments — three to twelve operatives, one objective, one cadence. Houses are silent to each other; units are silent across houses. Anyone with the experience and the backing can petition to charter a new unit. Once chartered, the seat is permanent — even if every operative deserts it, the charter can be re-crewed.
Charter the founding regiment.
How this House plays.
Wrathborne Doctrine
Chokepoints suffocate. Breakouts shatter. Both moving as one body.
Wrathborne turns chaos into a directed strike. Aggressive players are given form so their fury moves as a tide. Levelheaded oppressors hold the iron grip that makes every breakout possible.
The mentors. The seam.
Multiple Warrant Officers can hold the same specialty. The House wants more, not fewer. Every domain below is recruiting.
Unleash your fury.
Join Wrathborne and become the storm that ends games. Soldier → Warrant Officer → House Captain — your aggression has a home, and a hand on the leash.