
House Voidstalker
We Strike from the Void.
Steal their power. Own their spawns. Leave them blind and broken.
What we are.
House Voidstalker is the stealth House — infiltration, power-up denial, spawn control, and map domination through silence and precision. Where the enemy expects pressure, we move silent. Where they expect a powerup, we already have it.
Top to bottom. Live fill.
Every seat marked OPEN is recruiting. Every HELD seat trains the next.
Regiments under this House.
Units are small in-house regiments — three to twelve operatives, one objective, one cadence. Houses are silent to each other; units are silent across houses. Anyone with the experience and the backing can petition to charter a new unit. Once chartered, the seat is permanent — even if every operative deserts it, the charter can be re-crewed.
Charter the founding regiment.
How this House plays.
Voidstalker Doctrine
Strip the map of every powerup. Walk into enemy spawns. Disappear.
Camo, Overshield, sword, hammer — gone before the enemy hears the spawn cue. Voidstalkers route the map by seconds, hold dangerous positions inside enemy territory, and feed live intel to Command.
The mentors. The seam.
Multiple Warrant Officers can hold the same specialty. The House wants more, not fewer. Every domain below is recruiting.
Become a ghost on the battlefield.
Start as Soldier → rise through mentorship → captain the House. Voidstalker will always welcome one more shadow.